

Fixed overlapping character audio during some of the new taunts.Fixed a materials problem with the Ghoul Blaster war paint.Fixed a materials problem with the More Gun Marshal.Fixed the Escape Hell contract objective not triggering on some maps.Fixed Crasher's contract objective pointing to the wrong map.Fixed exploit that allowed buildings to be built in an area that is later shut off from both teams.Fixed invisible playerclip blocking part of the left exit door in RED's spawn room for the final cap.Removed assets leftover from the non-Halloween version of the map.Added cubemaps to fix weird visuals on metallic props.Removed spells due to an exploit where players could get out of the map.Fixed having multiple giants for the same team at the same time.Fixed dispenser sometimes not properly attaching to giants.Giant medics will no longer mirror blast jumps above certain speeds.Potential fix for edge case where giants are not killed when dropping or capturing a flag on high-load servers.Potential fix for casual mode lines still interrupting announcer despite being muted.Tweaked nag line preparation to ensure it works correctly for both teams.Fixed BLU flag outline not displaying properly when home.Prevented the HHH from falling into pits.Fixed errors caused by missing gib types for crows.Fixed being able to use the Phlogistinator to damage players in the underworld race (Thanks Barno and pinewabble!).Fixed being able to use Bonk! Atomic Punch to bypass the stun speed in the underworld race.Fixed players spawning in the overworld when the underworld race is active.Fixed payload sawblade damage not being consistent.Fixed being able to place teleporters too close to your own spawn doors.Filled the final death pit with billowing smoke.

#Check value of tf2 backpack update
The update will be applied automatically when you restart Team Fortress 2. An update to Team Fortress 2 has been released.
